C++ and Rendering Intern (MicroFacet.io) Duration: Mar 2023 - May 2023 Successfully implemented a Procedural Brick Texture module into the core offline renderer with features such as rounded brick corners, double-stacked bricks, join transitions, block variants, etc. Achieved a 30% reduction in C++ build times through optimization efforts to drastically enhance testing and iteration speeds. Tools used: C++ 17, Visual Studio 2017, Git, and GitHub.