Qualcomm -> Graphics Software Engineer Duration: Dec 2025 - Present Optimized the BVH build pipeline, boosting performance of multiple AAA DX12 titles by 5–10%. Analyzed and optimized RTPSO of several AAA games, and made game-specific changes to boost performance by 5–6%. Prototyped multiple ray tracing traversal algorithms to mitigate warp divergence and maximize GPU occupancy, utilizing hardware performance counters to identify and eliminate pipeline bottlenecks. Researched and implemented state-of-the-art BVH construction algorithms (LBVH, H-PLOC) in the GPU BVH builder....