Multi-Threaded + Async Copy Queue Chunk Loading System

Basic Explanation of the chunk loading system I implemented in my voxel engine.

July 8, 2024

Shader Reflection using the DirectX Shader Compiler

Basic overview of simplifying root signature creation using the DirectX Shader Compiler for Shader Reflection and Compilation.

November 23, 2022

Notes on Physically Based Rendering

Explanation of physically based rendering’s theory along with implementation.