Helios [C++20 DirectX12 renderer]
DirectX12 Graphics renderer featuring rendering techniques such as PBR / IBL, Shadow Mapping, Deferred Shading, etc.
DirectX12 Graphics renderer featuring rendering techniques such as PBR / IBL, Shadow Mapping, Deferred Shading, etc.
A simple compute shader based path tracer using HLSL and Direct3D.
A simple flocking boids simulation done using C++ and Cuda.
Estimation of depth map given stereo images and camera calibration parameters.