
Helios [C++20 DirectX12 renderer]
DirectX12 Graphics renderer featuring rendering techniques such as PBR / IBL, Shadow Mapping, Deferred Shading, etc.

DirectX12 Graphics renderer featuring rendering techniques such as PBR / IBL, Shadow Mapping, Deferred Shading, etc.

A work in progress game engine using C++, DirectX12 and Lua for scripting

A simple voxel engine made using DirectX12 and C++

A simple real time ray tracer using Nvidia CUDA and C++.

A simple flocking boids simulation done using C++ and Cuda.

Estimation of depth map given stereo images and camera calibration parameters.

A simple compute shader based path tracer using HLSL and Direct3D.