Helios [C++20 DirectX12 renderer]

DirectX12 Graphics renderer featuring rendering techniques such as PBR / IBL, Shadow Mapping, Deferred Shading, etc.

Compute Path Tracer [C++ DirectX11]

A simple compute shader based path tracer using HLSL and Direct3D.

Flocking Boids Simulation (Cuda C++)

A simple flocking boids simulation done using C++ and Cuda.

Stereo Depth Estimation [Python OpenCV2 | C++ DirectX11]

Estimation of depth map given stereo images and camera calibration parameters.